The theme of our group presentation is based of privacy and security online. We choose to do our project on privacy and security because a lot of people are unaware of how unsafe their computers are. Our presentation is broken up into 6 different parts teaching that class about some of the actions people can take to help themselves out and protect their identity. But the reality of privacy online it just doesn’t exist. There are so many different ways people can track your activity online and look at the same sites we are looking at. My segment was on Facebook privacy, and e-mail. The theme really helped me to present to the class that privacy online is very little. We are at risk every time we log on; from the information we put on social networking sites to the e-mails we send out. Our theme really helped out the class to be aware of privacy online and some of the precautions we should take to help protect ourselves and our identity. Along with email, security and email fails to exist because of hackers. Our project was presented successfully. And we hope that the class is no aware of the risks online.
Friday, December 9, 2011
Entertainment in 10 Years
Entertainment today is no longer based off of doing activities outdoors or simply playing a bored game. It has nearly become logging on to your computer and pulling up a social networking site to interact with friends. We see fewer kids outside playing in the streets or doing sports. You will find most of them inside the house glued to the computer or playing on a game console. Entertainment is being molded into virtual activities such as online gaming and social networking. We have yet to realize that all entertainment is now becoming virtual. It has become a growing trend with entertainment being online or on TV. In 10 years, entertainment will no longer exist outside, the younger generations will be unaware of the terms “playing outside” or “going to the park”, and Children will only think to play games online or sit at the computer all day playing useless games or interacting with their friends online. We don’t realize that this where we are headed down a path of no form of physical entertainment. Society is enforcing virtual entertainment because consumers keep inventing new gadgets, games, and networking sites for kids. We don’t realize that these games are becoming a growing addiction. In 10 years there will most likely be no form of physical entertainment.
Sunday, December 4, 2011
What makes a Community
The components used to make up a community include people who share the same common interests and with those interests topics are brought up. Also the community includes location interaction. Some examples and forms of a community are Facebook, Twitter, and Tumbler. These forms of community include rules, infrastructure accessibility. All of these details are essential in making up a community because without interaction no one will be able to have contact with one another. For example Facebook, Twitter, and Tumblr are accessible from just about anywhere. A community makes up a group of people who interact almost every day the group is able to stay connected everyday. With social networking sites, a big community is built online without people having to physically interact with one another. And with the way online communities are growing and becoming more popular the infrastructure is going to change. Because more people are using networking sites building more online communities and using online webcam to in contact with each other rather than physically going to see each other. The community is growing more and more everyday with the rapid growth the community will start to change it's interaction, because more people will be giving input online and there will be more problems because of the capacity.
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